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Paceball

A cricket speed gun that tells you when it doesn't know

Film a delivery on your Android phone, mark release and bounce, and get the average speed with an honest ± range, worked out for that one reading.

Android 9 or newer · Closed beta on Google Play

Result: average speed 80.3 km/h, plus or minus 8, release to bounce

Join the beta

Two steps to the beta

  1. Step 1Join the tester group (opens in a new tab)
  2. Step 2Become a tester and install from Google Play (opens in a new tab)
  • Android only.
  • Use the same Google account you use for Google Play on your phone. Google Play only lets that account in if it is the one that joined the group.
  • After you join the group, it can take a few minutes before step 2 works.

How it works

Record. Mark. Read.

  1. 01 Record

    Film the delivery side-on

    Hold the phone still, square of the pitch, with the ruler and the whole flight in frame. Live capture only, at least 3 seconds, so the frame rate can be read from the file.

    Capture, with the framing guide and the Delay, Sound and Length chips
  2. 02 Mark

    Tap four points

    Two ends of a known distance set the scale: both sets of stumps, two markers you measured, or the ball. Then step frame by frame to the release and the bounce.

    Marking the first marker, frame by frame, at 60.03 fps read from the file
  3. 03 Read

    Get the speed with its range

    The average speed from release to bounce, with a ± range worked out for that one reading. Save it, share it as a card or a clip, and watch the trend.

    Result: average speed 80.3 km/h, plus or minus 8, release to bounce

The honest measurement

A number, and how far to trust it

The scale comes from a ruler you can see in the clip, never an assumed pitch length. The ball is released about 2 m past the crease and pitches well short of the far stumps, so assuming the full 20.12 m would nearly double every reading.

A frame with four marks: the ruler from A to B along the ground, the release point in the air, and the bounce point, joined by a straight line labelled Marked, not tracked.ABruler: a known lengthReleaseBounceMarked, not tracked
pixels per metre =
ruler pixels / ruler metres
distance (m) =
travel pixels / pixels per metre
flight (s) =
frames between marks / fps
speed (km/h) =
distance / flight × 3.6

Average speed

80.3 km/h

± 8 km/h

Release to bounce

Average speed, release to bounce: 80.3 kilometres per hour, plus or minus 8. The range runs from 72.3 to 88.3.
Marked frames
253 → 277
Frame delta
24 frames
fps, from the file
60.03
Flight time
0.3998 s
Distance
8.92 m

Where the range comes from

Four independent errors, combined for each reading: which frame each mark landed on, how well the ruler's length is known, and how precisely each pair of points could be tapped. Here the markers were paced out from shoe size and the flight took 24 frames, so the range is ± 8 km/h. Both sets of stumps, well framed, give a far tighter one. The same 3 px of tapping error is 0.6% across stumps 1000 px apart, and 50% across a ball 12 px wide. The range says so.

  • No seen bounce, no speed

    Every bounce mark says whether the ball was seen, uncertain or guessed. Uncertain widens the range. A guessed bounce gives no speed at all, and nothing measured from it is shown or counted.

  • Implausible readings are flagged

    A reading over 180 km/h, or with a range wider than ± 25 km/h, is tagged "Check this reading" and never counts as a best.

  • No spin rate

    Video at 60 fps cannot resolve how fast a ball spins, so there is no RPM and no spin type. Not even an estimate.

  • Marked, not tracked

    The line on the frame joins the points you tapped. It is never presented as a tracked path through the air.

Features

Built like an instrument

  • Any ruler

    Stumps at 20.12 m, two markers you measure or pace out, or the ball itself. The range knows which you used.

  • fps from the file

    Every clip's frame rate is read from its own video track, like 60.03. Never assumed to be 60.

  • Frame by frame

    Exact frames, decoded on the phone, so each mark lands on the frame the ball was really in.

  • A range for every reading

    Frame timing, the ruler's length and your marking, combined for that delivery. Never a fixed figure.

  • Share card and video clip

    A 1080 x 1350 card or a short clip with the reading burned in, marks and all.

  • History and Stats

    Your best, every delivery, speed over time with each range, and how often the bounce was seen.

  • Compare

    Two deliveries side by side, both ranges on one scale, and whether they overlap.

  • Stays on your phone

    No account and no server of our own. Paceball never uploads your videos or measurements.

Screens

The whole app, one delivery

  • Home, with the personal best of 80.3 km/h, plus or minus 8, on a speedometer
    Home: the personal best
  • Capture, with the framing guide and the Delay, Sound and Length chips
    Capture: live, 3 s minimum
  • Choosing the ruler: both sets of stumps, two markers, or the ball
    Pick the ruler
  • Marking the first marker, frame by frame, at 60.03 fps read from the file
    Mark four points
  • Result: average speed 80.3 km/h, plus or minus 8, release to bounce
    The speed and its range
  • How this was measured: frames 253 to 277, 24 frames at 60.03 fps, 0.3998 s
    How this was measured
  • The Pro share card: the release frame with its marks, 80.3 km/h plus or minus 8, and the date
    Share card (Pro)
  • Stats: deliveries, the personal best and speed over time
    Stats
  • Stats: deliveries per day, bounce confidence, and measured against no speed
    Stats: bounce confidence
  • History on Pro, with every delivery's range on the trend chart
    History (Pro)
  • The paywall, with the annual and monthly plans at the store's own prices
    Paywall: the store's prices

Free and Pro

Measure for free. Go further with Pro.

What the free plan and Pro include
FeatureFreePro
Speed with its ± rangeYesYes
Rulers: stumps, markers, the ballYesYes
Analyses3 per 7 daysUnlimited
History and personal bestYesYes
Share card and video clipWith the Paceball bandClean
Stats and the History trendPersonal best onlyYes
Compare two deliveriesNoYes
Recording qualityStandardHigher, on supported phones

Pro is monthly or annual, and the annual plan starts with a 7-day free trial for new subscribers. Prices are shown in Google Play, in your own currency. Cancel any time in Google Play.

History on the free plan, with the list and the best, and the trend locked
Free: the list and the best, the trend locked
History on Pro, with every delivery's range on the trend chart
Pro: every reading's range on the trend

For judges

How to try Paceball

Paceball is in closed testing on Google Play, so it takes a couple of extra taps to install. About five minutes, start to finish.

  1. 01

    You need an Android phone and a Google account. Paceball needs Android 9 or newer: it steps through the video frame by frame, and Android only allows that from Android 9.

  2. 02

    Join the tester Google Group. Open the Paceball testers group (opens in a new tab) and join it with your Google account.

  3. 03

    Opt in to testing. Open the Google Play testing page (opens in a new tab), signed in with the same Google account you used for the group, and tap "Become a tester".

  4. 04

    Install Paceball from Google Play (opens in a new tab). The listing can take a few minutes to show up after you opt in.

  5. 05

    Try it free. Every phone gets 3 analyses per 7 days, with no payment and no account.

  6. 06

    Try Pro. Open the paywall (Settings > Pro, or any locked feature) and pick the annual plan with the 7-day free trial. Google asks for a payment method, but nothing is charged if you cancel within 7 days: Play Store > profile icon > Payments & subscriptions > Subscriptions > Paceball > Cancel. "Restore purchases" is at the bottom of the paywall, and in Settings > Pro.

  7. 07

    A 2-minute test without a pitch. Put two markers (shoes or tape) a known distance apart on the floor, for example 3 m. Record someone rolling or throwing a ball past them, choose "Two markers" as the ruler and enter the distance, then tap the markers, the release and the bounce. You get the speed with its ± range.

  8. 08

    What to look at: the speed and its ± range, "Marked, not tracked", the share card (Free vs Pro), the video clip export, Stats and History.

  9. 09

    Known limitation. Right after a video clip is exported, the in-app player can report a shorter length (about 1 s). Open it again from History a few minutes later and it shows the full length. The saved file is complete.

  10. 10

    Problems or questions: paceballpro@gmail.com

FAQ

Questions

How accurate is it?

As accurate as the range says. Every reading carries its own ± range, from which frame each mark landed on, how well the ruler's length is known, and how precisely the points could be tapped. A steady phone, side-on, with both sets of stumps in frame gives a tight range. A paced ruler or a short flight gives a wide one, and the app shows that rather than hiding it.

Is it the same as a radar gun?

No. A radar reads the ball as it leaves the hand. Paceball gives the average speed from release to bounce, which is lower, because the ball slows in the air. Release speed is typically 5 to 8% higher.

Which phones does it work on?

Android 9 or newer, recording at 60 fps. There is no iOS version yet.

Why show a ± range at all?

Because a single number would claim more than a phone video can know. At 60 fps a fast delivery crosses only a couple of dozen frames, so one frame either way moves the answer. The range tells you how much a reading can be trusted, and whether a difference between two deliveries is real.

What happens to my videos?

Paceball never uploads your videos or measurements. There is no account and no server of our own; the measurement runs on the phone. On launch, it checks with RevenueCat whether this phone has Pro and asks Google Play for the plans and prices. Purchases go through Google Play and RevenueCat, crash reports go to Sentry only if you turn them on, and a card leaves only when you share it. Android's own backup may copy app data to your Google backup.

How do I join the beta?

Join the tester Google Group, then open the Google Play testing link with the same Google account and tap "Become a tester". The steps are at the top of this page.

How do I cancel the free trial?

In the Play Store: profile icon > Payments & subscriptions > Subscriptions > Paceball > Cancel. Cancel within the 7 days and nothing is charged.

Team

Who builds it

  • AbdulbasitFounder and lead developer (design, product and app)
  • Mustafa AsimDeveloper and partner

Built for RevenueCat Shipaton 2026.

Follow the build

Paceball never uploads your videos or measurements. Purchases go through Google Play and RevenueCat, and crash reports go to Sentry only if you turn them on. Read the privacy policy.